Getting Space was created for our Interaction Design course at the FH JOANNEUM. We had to make something that would give a user about 3 minutes of interaction with the things available to us in the room.
Our idea was to create a retro style, 3d space racer. Once a player comes closer the game starts, then the player has to avoid blocks to gain more speed to gain more points and try to catch a break with the jump pads. Afterwards the player sees their score and gets to sign it.
Conception and development took a little less than 2 months.
Special Thanks to Daniel Fabry FH JOANNEUM
programming
design
game design
design
game design
Tobias Zotter
Zrinko Kozlica
Stefan Kaltenegger
Zrinko Kozlica
Stefan Kaltenegger
vvvv
Illustrator
Cinema4d
Photoshop
Garage Band
Illustrator
Cinema4d
Photoshop
Garage Band



